verve.gl — alpha-test cutout

A MASK material: the base texture's alpha channel has holes, and the alpha-test shader discards fragments below the cutoff. The background shows through with a HARD edge — a cutout, not a translucent blend.

Keep scrolling — baseColorA fades 1→0 and the cutout silhouette dissolves away.

Drag to orbit · wheel to zoom · click to pick (verve:glpick-cutout). Cutout renders in the opaque pass — order-independent, no depth sort.