verve.gl — distance-based LOD

Three UV-sphere LOD levels packed into a single vmesh v15. The runtime picks the active level by squared camera distance: LOD 0 (close, high-poly) → LOD 1 → LOD 2 (far, low-poly), narrowing the opaque/transparent/shadow draw loops to that level.

Wheel to zoom · watch the HUD. The silhouette coarsens as you zoom out past the LOD thresholds.