verve.gl — point-light shadow
A point light positioned above the cube casts an OMNIDIRECTIONAL shadow via a 6-face RGBA8 distance atlas (1536×4096, 3×8 of 512² tiles, 6 faces × up to 4 casters). The receiver face-selects the correct tile and applies manual 3×3 PCF (`variant_shadow_point`). Unlike the directional (/gl-shadow) and spot (/gl-spot) demos, the shadow radiates in all directions from the light — the cube casts on the floor and the floor edge casts back onto the cube side.
Drag to orbit · wheel to zoom · omnidirectional shadow from the point light.