verve.gl — scroll to spin
Scroll to rotate · drag to orbit · wheel to zoom · click a mesh to pick. Scene declared in Zig; scroll scrubs the turntable timeline.
Keep scrolling — the model completes a full rotation over 300vh of scroll travel.
Drag to orbit · wheel to zoom · click a mesh to pick. The GlScene chunk owns the WebGL2 render loop; Zig declares the scene.