verve.gl — wireframe mode
Wireframe mode renders the mesh’s triangle edges as thin lines, replacing the shaded surface (.wireframe parity with three.js). The UV sphere’s latitude–longitude grid makes the triangle topology immediately visible. Rendered via the standalone variant_wireframe shader (own MVP+color uniforms, no lighting or tonemap). Both WebGL2 and WebGPU backends.
Enable with .wireframe(.{ .color = .{ r, g, b } }) on any GlScene. Up to 8192 triangles per mesh are supported (edge index buffer built once at scene load, not per frame). Drag to orbit · wheel to zoom.